Mission Mumbling

 Wow, 2 weeks went by in the blink of an eye. My intention when writing the previous post was to blog once every weekend, but that didn't happen. It seems writing about competing priorities and the intricacies of trying to balance real life with a game dev passion on the side somehow manifested it to be true. Okay, that's a joke obviously, the truth is the other way around; that blog post was based on real life, and clearly I wasn't kidding, because I just did not get a chance to blog last weekend, and I'm barely able to squeeze in this post today. I don't really have a topic planned out, so we'll do this one live, I guess. I like to start new chapters and endeavors in my life with something of a mission statement, although I'm probably overloading the term to include a bunch of similar but technically distinct concepts, such as design pillars, goals, priorities, etc. If you like to binge-watch GDC talks and indie devlogs like I do, you'll have a pretty

A Different Kind of Game Dev Blog

 It's often said that failure is the best teacher. Well, my first attempt at this blog (and this company) was a failure born out of a failure. I had been laid off from my first adult job just as I was starting married life. Deep down, I seriously wanted Slug Games to become a viable business and a replacement for my day job, but in retrospect, there was no way that was going to happen on my first try. Oh sure, there were the obvious reasons that sound like a broken record among game devs, such as scope creep, time spent reinventing the wheel, an emphasis on motion over action, overestimating my own ability and experience, etc. But there were also many personal reasons which I'm sure are all too common among self-professed game devs but are all too often swept under the rug, such as marital issues, the burden of self discovery, and the harsh realities of job seeking. I thought I was ready to get this venture off the ground, but the main lesson I ended up learning was just how un